Showing posts with label Saga. Show all posts
Showing posts with label Saga. Show all posts

Saturday, December 19, 2015

Assault on the Stronghold of S'Antar

Last Friday night saw an epic struggle through the streets of S'Antar's stronghold as two warbands of Anglo-Danes and one of Scots fought each other and waves of angry elves to pillage the riches of The Man in Red himself.



All-round excellent bloke John Shoemark invited Steve, Dave and I up for a game of SAGA with a festive twist. Essentially, we were playing something like the Feast of Crows scenario from the main SAGA rulebook, but over a table laid out with Christmassy terrain.



The target for our warbands was S'Antar's workshop in the middle of the table, wherein seasonal loot was stashed. However, every time one of our units approached a patch of woods or a building there was a chance that a unit of angry elves would appear to attack, or possibly even S'Antar himself. John controlled the Elves, using (appropriately) the Pagan Rus battleboard for them.



After a great BBQ we got stuck in, with Dave's Anglo-Dane's slowly hacking their way through fanatical elves like Russians in the streets of Berlin. Steve had more luck, making his way rapidly towards the middle of the table while causing my Scots some grief with his Anglo-Danish ability to inflict fatigue. Despite this, I had a lot of luck with my dice rolls early on, and was the first to raid S'Antar's workshop, although angry elves flinging lumps of coal rapidly massacred my Scots as they tried to escape with their loot. From that point on everything rapidly unraveled, with S'Antar emerging blearily from a building to slaughter my Levies, only to fall victim to a flurry of Steve's Dane axes. So if anyone misses out on presents this year, you know who to blame.



Thanks to John for a great night of fun, tinsel and festive slaughter!

Tuesday, October 7, 2014

SAGA at MOAB 2014



I had a great last day of my holidays yesterday down at MOAB, Sydney's biggest annual wargaming event. I took part in the SAGA tournament, and had an absolute blast. Three games over the course of the day, and I was fortunate enough to win the day with my Pagan Rus. Although I've been preoccupied with Battle Group of late, the day reminded me of what a terrific game SAGA is. Every game had a great narrative feel to it, with the epic struggle between my warlord and his Anglo-Saxon counterpart in the first game being particularly memorable.



As always, in my experience, the day was played in the spirit of very friendly and good-natured competition. I don't know what it is about SAGA, but it just doesn't seem to attract dickheads. Long may it continue.



All hail the dice gods.

Sunday, April 13, 2014

SAGA at Leviathan 2014

While many of you lucky sods in the UK were off to Salute, I had an enjoyable day yesterday at the altogether more modest affair of Leviathan, the annual convention put on by Sydney's Western Suburbs Gaming Society.



Many thanks to Matt from the Hall of Heroes for sponsoring the day's SAGA tournament. I took along my Pagan Rus, winning one game out of three. I was super chuffed though to win the best painted army on the day, which won me a gift certificate from Hall of Heroes (promptly spent on some PSC Panzer IIIs) and a trophy which will arrive in due course.



I've never been attracted to tournaments, but so far every experience I've had of playing SAGA with strangers has been incredibly positive. There is something about the game that tends not to attract dicks. Instead, everyone I've played has been much more focused on having fun than winning at all cost. My most enjoyable game yesterday was against a Viking player, with both of us essentially leading our warbands in the way that we thought Vikings would have, which led to much slaughter and shouts of 'Odin'. Gamesmanship definitely took a backseat. The other thing I enjoyed yesterday was seeing how well the more 'basic' warbands, such as Vikings, hold up against the more complex factions that have come out in recent supplements.



So congratulations to the winners on the day, and thanks everyone for a fun day.

Monday, September 2, 2013

Pagan Rus Levies

It has taken me ages to get around to finishing them, but at last I've completed some levies for my Pagan Rus SAGA warband. As mentioned in a previous post, I really like this faction, particularly since I was quite involved with playtesting it. Adding a unit of Levies is a useful way of giving the warband some missile weapons, but more importantly the ability to soak up casualties when playing factions like the Jomsvikings and shielding more important units.



I've maintained the black/white/red colour scheme of the rest of the warband on the Levy's shields, but given them more Slavic designs such as sun wheels.

And just because I like them so much, here are a couple of pictures of the complete warband.

Monday, April 29, 2013

Anglo-Saxon Levies for SAGA



These chaps have been hanging around on my painting tray for a while looking reproachful, so I thought I had better finish them off. Painting them, that is.



Anglo-Saxon Levies can be archers or slingers in SAGA, so I mixed them up a bit for variety. The figures are from Black Tree Design, and I like them a lot. The faces in particular are brilliant. Black Tree often seems to be overlooked, largely I suspect due to their history of terrible customer service that is widely publicised on the interweb. I must say though that I have had no problems at all, and the comparative slowness of their delivery is made up for in my mind by their comparative cheapness. Just don't expect them to arrive the day after you order them.

Wednesday, April 17, 2013

New for SAGA: The Pagan Rus



I hope everyone heading off to Salute on the weekend has a great time, and spares a thought for those of us too far away to attend (sniff!). Apart from seeing lots of exciting new toys, I will miss the opportunity to meet fellow bloggers in the flesh.

As my little pre-Salute gift, I've written up a brief introduction to one of the new SAGA factions coming out at Salute in the special 'Varjazi and Basileus' expansion. This will appear on the Muskets and Tomahawks blog as soon as Alex Buchel has a moment to put it up.

I did some playtesting on the upcoming factions, and the one that I enjoyed the most were the Pagan Rus. Here's why:

PAGAN RUS

The Vikings are the people who connect all the factions that feature in SAGA, and in the Pagan Rus we get the chance to field a warband drawn from the very eastern edges of the Scandinavian world. The name ‘Rus’ itself probably derives from the Norse term for ‘the men who row’. This warband represents the Scandinavians, mainly from Sweden, who traded, explored and conquered their way along the Russian river systems from the Baltic to the Caspian Sea from the ninth century until their gradual Christianisation during the eleventh. In particular, although it is disputed, the Swedish Rus are generally credited with founding the early medieval state of Kiev from the late ninth century. These are the warriors that the Arab traveler Ibn Fadlan encountered on the Volga in 921, describing them both as ‘perfect physical specimens’ and ‘the filthiest of God’s creatures’.

In SAGA terms, the hearthguard of the Pagan Rus are the Varjazis (Varangians), probably originally a sort of Scandinavian aristocracy, but increasingly likely to have become assimilated with their Slavic subjects over time. The warriors and levies of the warband are more likely to have been Slavs, and indeed the javelin-armed levies of the Pagan Rus are called Slaves.

The battleboard of the Pagan Rus is built around a strong theme of the brutal Russian winter, with abilities with names like ‘The Great Winter’, ‘Frozen’ and ‘Endless Wastes’. This is definitely a faction to go to town with snow effects on the bases of your miniatures.



According to Sun Tzu, ‘what is of supreme importance in war is to attack the enemy’s strategy’. Sadly, Sun Tzu never had the opportunity to play SAGA, but if he had he could have been describing the Pagan Rus. If you like the idea of messing around with your opponent’s treasured tactics, you will enjoy this faction very much. Whereas the Anglo-Danes are very good at thwarting the plans of their opponents, the Pagan Rus make their opponents suffer for them. They are a challenge to any enemy foolish enough to venture into the land of the Rus with warbands dependent on mobility and missile weapons, and I particularly like the way that their abilities can be used in combination with each other.

A good example is the Shooting/Reaction ability Cold Winds. For every 6 scored by an enemy’s shooting (or 5-6 depending on the die placed on the ability), the enemy unit takes a fatigue. To really ruin your opponent’s day you can then follow this up with Endless Wastes during your own Activation phase to kill a figure in every unit on the table for each fatigue it has. During playtesting I used this combination to brutal effect against a Breton warband, which is prone to creating a monster unit of twelve hearthguard. It charged in against one of my units of four hearthguard, threw lots of javelins, scored lots of sixes and wiped my unit out, but then suffered so many fatigues that it was exhausted, lost four figures during my turn from Endless Wastes, and then found itself being charged by one of my fresh units.

Another ability I just love to bits is called Fear of the Dark. For the cost of two 4-5 dice, this Activation ability targets an enemy unit more than M away from any other unit and instantly gives it enough fatigues to become exhausted. Follow this up straight away with Endless Wastes, and the fatigues cause casualties. So the solution when fighting the Pagan Rus seems to be to bunch up your units. However, if you do, you run the risk of the Pagan Rus warlord really losing his rag and using Eastern Anger, a kamikaze Activation ability that launches a shooting attack of six attack dice against every unit, friendly and enemy, within M of the Rus warlord. Including the Warlord himself!



Other abilities play on the weather theme by slowing the game right down. Frozen is a useful and cheap Activation/Reaction ability that prevents an enemy unit from activating more than once in a turn. The Great Winter reduces the movement of all units to S for a turn, which will create some tactical dilemmas for some Pagan Rus players. The ability certainly creates a level playing field against more mobile opponents, but it may make achieving victory conditions in some scenarios difficult for the Pagan Rus if it is overused.

That should give you a sense of what you are in for with the Pagan Rus – and I haven’t mentioned the abilities that increase armour in melee or increase hits against an opponent if they have any fatigue. In short, you will enjoy playing this faction a lot if you savor the prospect of using nasty battleboard combinations to upset your opponent’s plans. If you choose to suspend your disbelief at the apparent ability of the Rus to control the weather, and instead allow this faction to evoke images of swirling snow and the sound of wolves howling in the distance you will have a lot of fun.

So there you are! If you're at Salute, go and buy a copy of Varjazi and Basileus. And if you see the Angry Lurker or Ray slap them manfully on the back from me.

Monday, April 15, 2013

More Pagan Rus



Here are the last of my Pagan Rus, all ready for the official release of the new SAGA faction at Salute next weekend. I have done some playtesting on this new faction, and like it a lot. I'll write up some of my impressions this week if I get a chance.



When the new blister packs of figures for the faction come out I'll add some javelin armed levies to the warband, but otherwise I have a good solid unit of figures who will work as hearthguard or warriors. Shields are hand painted, as always, and I've got to say that I'm pretty chuffed about the wolf design.

Thursday, April 4, 2013

School SAGA Tournament

We have just finished our second SAGA tournament in the Historical Wargames Club at school. The interest this year has been great, with 18 boys entering the tournament with warbands covering just about all the currently available 14 factions apart from Skraelings, Norse Gaels and Franks. Welsh and Bretons were the most popular.

Today we awarded prizes, and I really must give a shout out to Ian Crabbe at War & Peace Games who has been a brilliant supporter of our club and donated some very generous prizes. He is definitely on the Ducal Honours List. While you're over at his site, check out the tasty deal of the week on Saxon figures for Dux Britanniarum.

I can't put pictures of the happy young warlords up on the blog, but here are some of the figures from the winning Irish warband.



The boy who painted these figures (and came first in the tournament) didn't even know what wargaming was 2 years ago. He's probably been painting for about 18 months, and everything he comes out with is noticeably better than the last. Impressive eh? No way I could have done this well at his age.



Incidentally, the blue dice in the last photo are a set of famously cursed dice that thwart me at every turn. I refuse to use them, and play mind games with opponents by trying to get them to use them. Such are the depths of pre-Enlightenment superstition to which we gamers descend.

Saturday, March 30, 2013

More Pagan Rus and 6mm WIP

I've finished the next 10 figures for my new SAGA warband - the Pagan Rus, a great new faction that were announced earlier this week and will be released at Salute.



Meanwhile, I've also finished my first 6mm figures for Phil's present. I finished off thee triarii with a coat of my ersatz army painter dip and a spray of matt varnish, and I'm pretty happy with the results.



Hastati next!

Oh, and if you don't already know about this, head on over and visit Ian at The Blog With No Name. He has some fantastic giveaways on at present. Good luck!

Friday, January 25, 2013

Sons of Death


This week I've been chipping away at the next unit of Fireforge knights, but also managed to finish a unit of Gripping Beast Sons of Death (Gall-Geidhill) for SAGA. These feature as a unit of Swords for Hire in the rules, but I mainly got them because I like the sculpts (by Bill Thornhill). One of the nicest things about Bill Thornhill's sculpts is the way the right hands come as a separate piece holding a weapon, rather than the less convincing open hands of most of the earlier Gripping Beast figures.


Since they are supposed to be a unit of mercenaries I gave them a consistent colour theme on the shields. Most of the designs are supposed to look pretty Norse, with a few nods to some Irish Celtic influence.

I'm looking forward to using these in SAGA. in particular, they should scare my Breton nemesis quite a bit. Heh.

Sunday, January 6, 2013

Late Roman Saga Vers. 2.0

After some feedback from the SAGA forum and a bit more thought I've tweaked the Late Roman battleboard that I was playing around with last year. Thanks again to Damian for altering the file.



The main changes are that the Plumbatae ability can now be used in any melee, using the new concept of a Step 0 during melee from Raven's Shadow. It is also a bit cheaper. Barritus is a bit more expensive, and the ability previously known as 'Switch!' has the much more respectable name 'Ad Frontem.'

Ludete!

Monday, August 13, 2012

More Dark Ages 'Civilians'

Just a quick update with a few figures I finished up last night. Foundry was having a postage-free sale a while back, so I robbed a bank so I could afford to buy a couple of packs of Viking 'civilians'. These are from one of the packs, apart from the lady with the fuller figure on the right, who is from Gripping Beast. I particularly like the little vignette of the boys legging it after breaking the woman's jar. No supper for them, I suspect. Looking on is the grizzled old veteran Foundry calls 'Lucky Leif', who has seen better days.

Thursday, August 2, 2012

Painting Dark Ages Figures the Dux Homunculorum Way

I am at best a workman-like painter, but over the years I've developed a couple of different approaches to painting that I'm happy with. A quick glance around the blogosphere will find loads that put mine to shame. Heck, even I can do better! However, I have managed to find the balance I'm happy with between getting figures painted reasonably quickly and being generally pleased with the result.

This is a brief tutorial just running through the steps I use when painting 28mm dark ages figures. I'm mainly writing it in response to a request for some tips, but it may be useful to others getting started. Apologies in advance that the photos aren't great.

So, what we are painting today is a unit of 8 Flemish mercenaries for Saga, made up of metal figures from Gripping Beast. As they are a unit of professional mercenaries, I've decided that they are going to have a fairly uniform appearance, using the same colours on their shields. The shield designs are going to be very simple - for a guide on how to go about doing complex Celtic designs, see here.

First steps are to glue the figures together, stick them to their base with PVA and spray them with white undercoat. I prefer a white undercoat to black on 28mm figures. With 1/72 figures I undercoat in dark grey.
I then start by painting the faces and hands. The general principle, which sounds a little dodgy, is to 'dress' the figure with paint, starting with the flesh and then moving from the inside out, as it were. So after the skin I paint the leggings and shoes, then usually the tunics. However, on figures like these Flemish I do the mail shirts before the tunics under them, usually painting the mail with gunmetal mixed with black, with a couple of drops of water added. There is time for highlighting later, but mail is not very shiny. For block painting areas like tunics and mail shirts I often use a small flat brush.
Now a word on colours. I mainly use Vallejo paints, with some Games Workshop, Derivan Minis and whatever other acrylics I've picked up along the way. When painting tunics and shields for ancients and dark ages figures, I always tone down bright colours by adding a little buff, medium flesh tone, light brown etc to take away the brightness of most yellows, reds and blues. Many paint colours are way to bright to represent the sorts of natural dyes that were used. In working out what colours to use, check out the great article on Model Dads Blog that shows the sorts of colours achieved by early medieval dyes. And while you are there, check out their article about basic colour theory, which will help you work out what colours look good with each other and why. But remember - tone the colours down, even adding a little grey, buff or brown if you are using white.
With all that in mind, I paint in the tunics, helmets, shields and so on. Flat brushes, by the way, are particularly great for painting the back of shields when they are moulded on to the figure.
Next I paint in all the details - belts, leather edging to the mail shirts, weapons etc.
The figures are now carefully painted, but they need shading, and also need some protective coating to help them stand up to the rigours of being flung across the room in frustration when they inevitably lose me a battle. There are many approaches to shading, and mine is very simplistic. I consider thant now I've painted my basic colours I need to add a deep shadow and a light highlight, so that the final product has three layers of shade. I add the deep shade and the protective coating first by using an equivalent of the 'dip' method. However, I don't use the Army Painter dips but an acrylic furniture polish you can read about here. I also don't dip the figure, but carefully brush it on so that it doesn't darken the figure too much or pool goopily in crannies like bent elbows etc. Essentially you can achieve a similar effect by using a wash, but this method also adds a glossy protective coating to the figure. This is also a good time to add some sand in random patches to the base and stick some magnetic sheet to the figure's bases so they won't rattle around in the tool box I carry them in.
The glossiness looks vile, so leave the figures for 24 hours then give them a spray with matt varnish. I've started using Tamiya Flat Clear for this, which is a recent development. I was generally brushing Vallejo matt varnish on, and still use it to touch up any bits I missed, but the spray is quick and so far gives good results. Be aware though that spray varnish can be temperamental, particularly when it's humid. That's better, but now they look a bit dull and flat.
Now I add the lighter shades, focusing particularly on the hands and faces, mail shirts or tunics, blades of weapons and large areas like the shields. Basically, if I've painted a tunic in a dulled down violet red, for example, I'll add more buff to the same colour to make lighter tone and use it to highlight areas like elbows, the highpoints of creases etc. You can see on these figures that I've added a lighter shade of blue to the designs on helmets and shields and so on. Painters better than me would probably build up several lighter shades and also do the belts etc, but I find my approach gives the figures enough 'ping' to stand out on the table, at least to my eyes.
Finally, drybrush some light grey, brown and or buff over the sand texture you added to the bases, add some flock, tufts and maybe flowers, and they're done.
So there we are, and I hope somebody finds this useful. The most important thing with painting is just to find the balance you're happy with between getting lead on the table and taking some pride in what you've made. In other words - enjoy it!

Saturday, July 28, 2012

4 Point Breton Warband

I've finished my four point Breton starter warband, and I'm pretty pleased with them. All the figures are Gripping Beast, apart from the banner bearer from Conquest Games. All the shields and the banner are hand painted, and I added extra javelins made from broom bristles.

Saturday, July 14, 2012

Hallowing the Dice



Next Saturday the Scots go to war for the first time in the Hall of Heroes Saga Tournament.

As is their custom, the Homunculi prepared for battle today with a simple but impressive ceremony to beseech the blessings of the dice gods. I was lucky enough to get a photo of the climax of the ritual.

Cry Havoc!

Wednesday, July 11, 2012

The Breton Warband starts to take shape



As you may recall, I was lucky enough to win a Breton warband at a SAGA tournament a couple of months back. Thanks again to Hall of Heroes and War and Peace Games for the ace prize!

So far I've finished the warlord and two points worth of hearthguard, adding a standard bearer from Conquest Games to the warlord's base.



I've tried to make the figures look a bit more Breton (rather than Norman) by adding lots of javelins made from broom bristles, and going for more Celtic designs on the shields. All the shields and the banner are hand painted. I haven't painted horses for a little while, so I'm enjoying these chaps.