Since it is Star Wars Day, I shall confess to my first outrageous impulse buy of the year.
Last Wednesday was our fortnightly Odin's Night gaming club, held at the local Good Games shop. In my defence, I knew it was likely to just be me and one or two others turning up, and I had left all my SAGA stuff at school, so I grabbed my starter box of X-Wing and headed down to the store. I quite like X-Wing, but to make the game work you really need more than the starter set, so I was thinking I would buy a couple more ships, maybe even the Rogues and Villains set.
Anyway, after some agonising, I ended up buying Star Wars Armada instead, for which I largely blame the review on Meeples and Miniatures. Gaming buddy Lawrence and I had some fun assembling all the shiny components (many of which are fiendishly clever), then got the ships on the table and worked our way through the basic game, joined by Ben. I confess to being the first to make 'phew phew' noises while manoeuvring my Tie Fighters.
He's smiling because he didn't pay for it.
I have a theory that X-Wing appeals more to gamers with a background in things like first person shooters or skirmish games, while Armada is going to appeal more to gamers who normally get into big tactical games. It's a clever and pretty intuitive system once you get into it and play a few turns, but to my way of thinking this is a deeper game than X-Wing, and I think I will enjoy it more. As it turns out I'm pretty glad I never bought much X-Wing stuff. Armada may prove to be costly.