Showing posts with label Battle Group. Show all posts
Showing posts with label Battle Group. Show all posts
Sunday, April 23, 2017
Battlegroup Tobruk Goes Strong into the Desert
Pavlov's dogs, famously, were conditioned to salivate when hearing a bell which they associated with food. I have been similarly conditioned to associate any new release from Battlegroup with hours and hours of fun to be had. Indeed, whenever a new title is announced I automatically reach for my wallet, and I think I would even preorder a copy of Battlegroup The Great Emu War of 1932 if it existed. The latest title from the prolific Messrs Warwick Kinrade and Piers Brand is the long-anticipated Battlegroup Tobruk, and on first inspection it might just be my favourite title yet. These are some of my first impressions after a quick read-through.
I have to thank gaming buddy, tops friend and allround excellent bloke Paul O'G for my copy of the rules. Mine is no doubt waiting for me at work for when I return on Wednesday, but Paul very kindly handed his over while we were drinking beer and eating Serbian sausages on Saturday night. He wants my new copy, not his one back, I think because of the drool. Paul and I have been eagerly anticipating these rules for a couple of years.
Firstly though, a reminder of what Battlegroup has to offer. Tobruk is the 8th title in the Battlegroup series from Iron Fist Publishing, which along with a core rule book features supplements for the Blitzkrieg campaigns of 1939-40, Barbarossa, Kursk, Normandy, the Ardennes and the Fall of the Reich. The core Battlegroup rules are rock solid, and by far my favourite set of rules for WWII games. You can read an overview of my general impressions here. These are not rules for campaign gamers, and if your idea of fun is to have five Sturmtigers and a battalion of Tiger IIs on the table you will be disappointed. Likewise, if you are hoping that your cunning use of points will give your Volkssturm a crushing victory over Zhukov's tank armies, you may find these rules frustrating. There is Another Game to scratch those itches if you have them.
What distinguishes Battlegroup is that the rules are strong enough that with a small amount of tweaking the authors are able to convey the very specific flavour and particular challenges posed by different forces at different stages of WWII. A Soviet tank force from 1941 will feel totally different to their French counterparts in 1940, and the challenges such forces pose to you as the commander are not just due to differences in equipment. If you are prepared to countenance asymetrical games that conveys a powerful sense of different theatres of war, and if a great gaming experience is more important to you than winning and losing, then Battlegroup may well be a set of rules for you.
On, as Rommel may have said, to Tobruk. In keeping with its predecessors, Battlegroup Tobruk (BGT) is a sumptuously produced and illustrated hardback volume, weighing in at about 200 pages. Its scope is unashameably modest, covering the desert war from around Operation Compass in late 1940 to the aftermath of Operation Crusader in late 1941. There is also a separate section dedicated to Operation Mercury, the German invasion of Crete in May 1941. Everything is very well laid out, with only the odd trivial typo. One bonus compared to previous volumes is that BGT comes with a series of handy data cards, enabling you to keep track of vehicle stats during a game with minimal flicking through the rule book. For those unfamiliar with Battlegroup, I should also point out that this is not a complete set of rules, but requires you to have a copy of the core rule book as well.
One of the delights of BGT is that Kinrade and Brand can really write. They provide a very readable narrative in the book that explains the confused desert fighting of 1941 with great clarity, and it is clear that this is a historical period that they know a lot about and have great interest in. A number of specific units such as the Australian 9th Division and the Italian Ariete are described in some detail, and the authors also discuss some features of the desert war such as whether it was indeed a sideshow. The overviews of each of the armies involved are also great, and to get some further insight into the authors' thoughts on designing the Italian army lists in particular, I recommend you listen to an interview with Piers Brand on a recent episode of The Brit, the Yank and the Hobby podcast.
Apart from unit organisations, a number of specific new rules locate this game firmly in the desert. For example, there are particular rules to represent communications problems, wear and tear on vehicles and fuel supply, while my favourite new rule introduces the very real problem of dust and thus visibility becoming a greater problem as a battle progresses. Army lists cover British Infantry and Armoured Division battlegroups (which include other Commonwealth forces), Italian Infantry and the Ariete Armoured Division, and of course the Afrika Korps. Lists for small raiding encounters between the LRDG and Auto Saharana have already had me drooling and looking for suitable models. The section of the book focused on Operation Mercury covers German Fallschirmjaeger and CREFORCE, including Commonwealth regulars, Greek infantry and Cretan irregulars, who should scare the German player quite a lot.
As always in Battlegroup, BGT includes a number of scenarios, including an airlanding scenario for Crete that Mr Brand cheerfully admits that the German player is grossly unlikely to ever win. A real bonus is a short campaign for an attack on Tobruk itself, which looks very interesting.
There is so much to like in BGT, and almost nothing I can find to quibble with. A map would have been handy to support the excellent narrative on the invasion of Crete, but the main absence that I mourn is a hobby section. Mr Brand is a great painter, and it is a shame that the book doesn't include a section that, say, gives tips on what desert yellow to use for British, Italian and German vehicles or explains how to paint the dreaded British Caunter camouflage scheme. Having seen some of his painted DAK vehicles, I particularly would have like a feature on how Mr Brand creates the effect of desert yellow painted over Panzer Grey. Unfortunately though, I suppose such sections would be the first to go when a book is struggling to stay within its word limit.
Congratulations to Warwick Kinrade and Piers Brand on another fantastic book that is going to take up a lot of my (and Paul's) time and money in the months to come.
Monday, November 3, 2014
Plastic Soldier Company IS-2s
Just in time for the end of Tanktober I finished this platoon of IS-2s for Battle Group Fall of the Reich. With the replacement 85mm turrets I did for my T34s and a few SU 85s and 100s completed, that pretty much finishes off what I needed to do to adapt my Kursk Soviets for 1944-5, although I will add some more infantry.
As always, these PSC IS-2s are ajoy to whack together, and should scare the fascist vipers quite a bit.
Labels:
Battle Group,
Battle Group Fall of the Reich,
PSC
Wednesday, October 22, 2014
Many, Many Tanks
Whew! This week in Tanktober I finished my Company + Platoon of T-26s for Battle Group Barbarossa. That's a total of 20 tanks along with a OT-26 flame thrower tank thrown in.


The T-26 (1933)s are from Minairons, the ones with the 1939 turret and the OT-26 are from Zvezda.


Now some BT-7s, I think...
The T-26 (1933)s are from Minairons, the ones with the 1939 turret and the OT-26 are from Zvezda.
Now some BT-7s, I think...
Saturday, October 11, 2014
T-26s for Tanktober
Today I finished off my first 12 T-26s for Battle Group Barbarossa. That still leaves me 5 short of a Company, and I have about another 8 in the assembly line. I haven't done much with extra stowage etc. Partly because I'm painting about 20 of the things, but looking at photos from 1941 they don't often seem to have carried much extra gear, so I don't think they look too bad.
Kits are a mix of Zvezda T-26 (1939)s and Minairons T-26 (1936)s.
Sunday, October 5, 2014
Late War Panthers for Battle Group
The first fruits of Tanktober are these three Panthers for Battle Group Fall of the Reich. Kits are from PSC, with one of the commanders from Peter Pig.
I was wanting to give them an early 1945 look, so painted one in ambush scheme and the other with a hard edged Rotbraun and Dunkelgelb over green base colour.
The foliage on the gun barrel is mainly there to cover where I snapped it while trying to fit it into the mantlet.
Wednesday, October 1, 2014
Happy Tanktober!
Happy Tanktober everyone! This month I shall be giving my OCD free reign to obsess over all things armoured. I shall be painting many tanks, probably sharing the odd story or interesting fact about tanks, particularly over on Facebook, and I will be having a bit of a film festival of movies set entirely or mostly inside tanks. Or at least ones where tanks feature prominently. Any suggestions are welcome. I blame the good people responsible for the Battle Group rules and Will Townsend at the Plastic Soldier Company for fueling this madness.
I'm certainly not short of some assembled tanks to get the ball rolling this month.
To start with, today I undercoated a bunch of early war Soviet armour today for Battle Group Barbarossa, including over a company of T26s and over a platoon of BT7s (the excess likely to end up in a Finnish army), along with a monster T35, all from Zvezda.
Usually I would have gone out of my way to individualize the vehicles with stowage etc, but looking at photos from 1941 I can't find too many that show T26s of BT7s carrying much extra kit. I suppose much of the time they just didn't last long enough for their crews to accumulate any. Does anyone have any thoughts on this, or photos that show the contrary?
I was greatly assisted today to get everything undercoated with a can of the PSC Russian armour spray paint. Usually I have used Tamiya Olive Drab 2 as my base Soviet armour colour, but I'm very happy with the switch to the PSC paint. It certainly pays to take the instructions seriously to use several thin coatings, as the paint does cover quite thickly if you spray too closely. Conversely, this means that if you give the model several light coats the surface ends up with quite a nice texture. As usual, the shade is really too dark for 15mm, so dry brushing on some lighter coats will be necessary to allow for scale effect. One other minor thing I noticed about the PSC paint is that it seems to be under less pressure than, say, the Citadel Skull White primer I was using. This is good news when it comes to spraying small objects like turrets that the Citadel paint was tending to blow all over the place!
I'm certainly not short of some assembled tanks to get the ball rolling this month.
To start with, today I undercoated a bunch of early war Soviet armour today for Battle Group Barbarossa, including over a company of T26s and over a platoon of BT7s (the excess likely to end up in a Finnish army), along with a monster T35, all from Zvezda.
Usually I would have gone out of my way to individualize the vehicles with stowage etc, but looking at photos from 1941 I can't find too many that show T26s of BT7s carrying much extra kit. I suppose much of the time they just didn't last long enough for their crews to accumulate any. Does anyone have any thoughts on this, or photos that show the contrary?
I was greatly assisted today to get everything undercoated with a can of the PSC Russian armour spray paint. Usually I have used Tamiya Olive Drab 2 as my base Soviet armour colour, but I'm very happy with the switch to the PSC paint. It certainly pays to take the instructions seriously to use several thin coatings, as the paint does cover quite thickly if you spray too closely. Conversely, this means that if you give the model several light coats the surface ends up with quite a nice texture. As usual, the shade is really too dark for 15mm, so dry brushing on some lighter coats will be necessary to allow for scale effect. One other minor thing I noticed about the PSC paint is that it seems to be under less pressure than, say, the Citadel Skull White primer I was using. This is good news when it comes to spraying small objects like turrets that the Citadel paint was tending to blow all over the place!
Thursday, September 25, 2014
Project Kursk 31: Yet More German Bits and Bobs
I finally feel like I'm reaching the end of my Kursk project, and starting to extend the forces I have into the late and early war in the east. On the workbench is a second platoon of German Panzergrenadiers and their halftracks, but I've also just finished a Sturmpanzer Iv Brummbaer and Bergepanzer III.
Many thanks to Man Cave Paul for both these models, that he picked up for me at ?Cancon (is that right Paul?) Both are made by Skytrex/Command Decision.


The Brummbaer has a coating of Zimmerit, so really it postdates the battle of Kursk by about 6 months. As a result, I painted it with green and red/brown over Dunkelgelb, rather than the more usual solely green, so that I can use it in games of Fall of the Reich. If I can keep my OCD tendencies under control though I might also use it in Kursk games.

Battle Group has nice rules for recovery vehicles, and I do love the way that the rules give you a reason to include such exotic vehicles in your force. I'm quite looking forward to fielding the Bergepanzer in my next game.
Many thanks to Man Cave Paul for both these models, that he picked up for me at ?Cancon (is that right Paul?) Both are made by Skytrex/Command Decision.
The Brummbaer has a coating of Zimmerit, so really it postdates the battle of Kursk by about 6 months. As a result, I painted it with green and red/brown over Dunkelgelb, rather than the more usual solely green, so that I can use it in games of Fall of the Reich. If I can keep my OCD tendencies under control though I might also use it in Kursk games.
Battle Group has nice rules for recovery vehicles, and I do love the way that the rules give you a reason to include such exotic vehicles in your force. I'm quite looking forward to fielding the Bergepanzer in my next game.
Labels:
Battle Group,
Battle Group Kursk,
Command Decision
Wednesday, September 17, 2014
Project Kursk 30: On to Prokhorovka! 1000 Point Game AAR
I've started a Battle Group Kursk campaign, using a map generated from Google Earth. On Monday night we played the first game at the D6 Lounge, Roseville, a 1000 point Defence Line game as the Germans started their attack on the first day of the Kursk offensive. I played the Germans with my friend Paul (proxying for Man Cave Paul), who has never played a miniatures game before and had to be told what 'D6' means. The Soviets were commanded by two recent graduates from the school wargames club. Let's call them Piotr and Lorenz.
Soviet Commanders looking cocky
For those interested in such things, here are the codes for our battlegroups, which can be loaded into the excellent online force builder. German Panzer Division battlegroup:
AAA-AFC-AB0BB1AB-CBB_B-CBB_C-CB1C1ABB_BB_C10CB-ABD-AB0DEN-AB0GC0HA-AB-BB0JBB_BF0
Soviet Rifle Division battlegroup:
DAA0BA1AB-ABB_B-ABB_C-ABB_D-AB1A_B1ABB_BB_CB_D10CAA_BBC0DCC_BF0EFF_BF_CF_DMPP_BP_CSU0HA-AB0JBB_BB_C0
I'll hand over now to the German Commander's report.
'Herr General-Major!
Following an initial bombardment our troops advanced on a narrow front against the Soviet line at 6am. The road on our right flank led through wheat fields to a village, where our observers identified a number of dug-in Bolshevik tanks. To our left was an open field, heavily mined, but with seemingly little covering fire. I therefore began by advancing our StuG squadron on the right as a feint, and in the hope of engaging an exposed Bolshevik KV1.
Our StuGs immediately came under heavy fire from prepared Bolshevik artillery, and remained pinned throughout much of the morning. Our mortars returned fire on the village, where we had already mapped a target point, with some success at pinned some enemy infantry dug in around the houses.
Strong Soviet defences around the village
As reinforcements arrived, I deployed them into the open field on our left. Our Panzer IV squadron advanced to draw the ambush fire of a dug in enemy T-34, allowing a squad of armoured pioneers to advance rapidly and clear the nearest minefield. I have recommended their Unteroffizier for a decoration. Our armour sought to exploit this gap on our left decisively, but suffered considerably from pre-registered enemy artillery which was cleverly sited to cover the enemy minefields, something we had not anticipated.. One of our Panzer IVs was abandoned after taking direct hits from heavy Bolshevik mortars. Our attack was failing to make ground, and to make matters worse the Bolsheviks launched a reckless tank attack which destroyed our battery of Hanomags with Wurframen rockets, although the enemy lost two tanks in return.
With aerial reconnaissance reporting the advance of Soviet armour reinforcements, I considered it vital to establish a foothold in the enemy village. Since the centre of our line was not under artillery fire I launched what forces were able to move obliquely from the left through the wheatfields and into the village. Our Panzergrenadiers attacked with great elan, rapidly occupying some houses and putting Soviet artillery under fire. Despite my own Panzer IV being pinned by heavy fire, two StuGs and the remaining Panzers also managed to rapidly knock out several enemy tanks and crack the front defensive line before the arrival of Bolshevik reinforcements. Seeing this, the remaining enemy withdrew, leaving the village in our hands by 11am.
Through the gap!
My forces are pursuing. Heil!
Major von Durnen.'
As always with BGK this was a cracking good game that had everything - tanks hitting random mines, dogged Soviet tanks refusing to die, air attacks being driven off by Flak... Paul and I were happy to pull off a win on points, with our Battle rating much healthier than the Soviets when we had to finish up, although we failed to achieve the decisive brakthrough I had hoped for. The pre-registered Soviet artillery made it very difficult to get our attack underway, and although it only cost us one tank, we had to take multiple Battle Counters to try to keep our troops moving. Fortunately, once we found a gap through the artillery zones we were able to move decisively enough to force a result.
In campaign terms, our victory saw the Germans bludgeoning their way through the first Soviet line, but failing to reach the second. Our next battle will be a smaller rearguard action or meeting engagement as the German advance units attempt to maintain the tempo of the attack.
Great game, enoyed by all, and Paul discovered the pleasure of tabletop mayhem. Here he is recording his first knocked out tank for posterity.
Tuesday, September 16, 2014
Project Kursk 29: German Extras
Had an absolutely cracking game of Battle Group Kursk last night, which I'll write up when I have a chance. For the game I painted up a couple of specialist German vehicles. The first is a SdKfz 251/16 flamethrower vehicle, which BGK lists as the platoon commander's vehicle for an armoured pioneer platoon. I'm pretty sure that's not accurate, as I would have thought they were used as specialist support rather than command vehicles, but hey. The kit is a standard PSC Hanomag converted using their very handy special conversion set.

Vehicles like StuGs tend to run out of ammo very rapidly in BGK, which makes it imperative to bring along some logistical support. I generally just use supply trucks, but I have a box of the Minairons 15mm Panzer Is that the good people at War & Peace Games sent me, so I converted one as a armoured Munitionsschlepper.

I just had a few photos to work with, but as I understand it the later Munitionsschlepper I just had a box superstructure on top, off-centred to allow access to the side crew hatches. This was much simpler than the earlier version that had a large hatch over the turret ring, but must have much less room for stowage. This was a dead easy conversion, which is no doubt only vaguely accurate, but I'm pretty happy with it.
Vehicles like StuGs tend to run out of ammo very rapidly in BGK, which makes it imperative to bring along some logistical support. I generally just use supply trucks, but I have a box of the Minairons 15mm Panzer Is that the good people at War & Peace Games sent me, so I converted one as a armoured Munitionsschlepper.
I just had a few photos to work with, but as I understand it the later Munitionsschlepper I just had a box superstructure on top, off-centred to allow access to the side crew hatches. This was much simpler than the earlier version that had a large hatch over the turret ring, but must have much less room for stowage. This was a dead easy conversion, which is no doubt only vaguely accurate, but I'm pretty happy with it.
Monday, September 1, 2014
SAS for Battlegroup Fall of the Reich
One of the Recce options in Battle Group: Fall of the Reich is a SAS Jeep Patrol. It isn't cheap, costing 66 points, but it is very powerful. Each jeep carries a three man team, including a Bren Gun, and are classified in the rules as Assault Troops, so are particulalry good at close assaults. The Jeeps each carry two Vickers K guns, and in their Recce capacity the teams are able to act as artillery and air spotters and benefit from the Behind Enemy Lines rule, meaning they can be placed anywhere on the board after the rest of everyone's recce has been deployed and then start the game on ambush fire.
I had a couple of airborne recce Jeeps lying around from Skytrex (I think), so did a bit of rough converting so they resembled SAS Jeeps from 1945 in NWE. There are lots of things wrong with them. The Vickers K mounting at the front should be for twin guns, the shields aren't right, blah blah blah, but I think they sort of look the part, and I'm certainly looking forward to trying them out. I'm also reasonably happy with my first attempts at Denison Smocks in 15mm.
Tuesday, August 12, 2014
Battle Group Bits and Pieces
I'm still regaining my painting mojo after time away and busyness. However, the Dux is not one to be idle! Goodness me no. Here are a few bits and bobs for Battle Group. First up, some 15mm Brits, including:
A brace of Morris Quads from Flames of War...
...four Lloyd Carriers from Forged in Battle...
...and a couple of Forged in Battle 6pdrs.
My Soviets have also received some reinforcements, with a couple of Zvezda Sturmoviks.
I also got around to painting up the T34/85 turrets left over from my Plastic Soldier Company T34s. so now I can field an entire company of the tanks for Kursk all the way to 1945.
It's good to be getting a few things painted again!
A brace of Morris Quads from Flames of War...
...four Lloyd Carriers from Forged in Battle...
...and a couple of Forged in Battle 6pdrs.
My Soviets have also received some reinforcements, with a couple of Zvezda Sturmoviks.
I also got around to painting up the T34/85 turrets left over from my Plastic Soldier Company T34s. so now I can field an entire company of the tanks for Kursk all the way to 1945.
It's good to be getting a few things painted again!
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