Showing posts with label Battlegroup Fall of the Reich. Show all posts
Showing posts with label Battlegroup Fall of the Reich. Show all posts

Sunday, May 18, 2014

Brits, Baccus and Bases

This week I managed to get a couple of things finished. First up, a Humber scout car for Battle Group Fall of the Reich. This will give my 6th Armoured Churchills some recce capability, and another mortar spotter. The model is from Peter Pig.



I also managed to get another unit of Baccus 6mm ECW infantry finished, so that project is ticking along ok as well.



And while I'm at it, here's a quick cool product review.

A while back I spotted some Tamiya Diorama Texture Paint in my local hobby store and gave it a go. I've since come to the conclusion that this stuff is the bomb. Basically it's a very thick acrylic paint paste with lots of grit in it, available in a range of different soil, snow, sand and even grass and tarmac effects. I apply it to bases with a palette knife, and it creates a nice hard textured surface that can easily be drybrushed.



I've also recently tried diluting the earth shade, adding some lighter paint and dabbing it around the running gear of tanks, and it looks pretty good. Not as cheap as PVA and sand, but looks good I think. Does anyone else use this?



Have a great week, everyone.

Monday, May 12, 2014

Ram Kangaroos

The latest completed models to emerge from the forges of Isengard are these four Ram Kangaroos for Battle Group Overlord and Fall of the Reich.



The resin and metal kits are from Forged in Battle, with some extra bits and bobs of stowage added.I really like these, although I know some people are put off by the moulded-on bases.



The kangas were sprayed with Plastic Soldier Company British Armour spray, and finished with decals for the 79th Armoured Division from Dom's Decals. Unfortunately I didn't have any of the right bridge markings. At some stage I might add some infantry passengers.

Friday, April 18, 2014

British Armour for Battle Group Overlord and Fall of the Reich



Today I finished my first batch of late war British Armour for Battle Group. Apologies for the dark photos, but here is what two boxes of the lovely 15mm Churchills from Plastic Soldier Company look like painted up.



I loved putting this lot together, and it was also the first time I tried out the new PSC Army Sprays paint. I was impressed - the British armour spray covered well and left an excellent finish. The tanks were all covered with extra track links from some spare Sherman sprues, along with some tarps and other impedimenta from SHQ, Skytrex and modelled from wine bottle foil and greenstuff.

These Churchills are nearly all from the Coldstream Guards, part of the much-photographed 6th Guards Armoured Brigade, and are based on their appearance in early 1945.



Churchills executing a Top Speed order in BG(FotR) while a 17pdr Achilles remains on Reserve Fire

The individual tank names in the 6th Guards are well known, making this a nice unit to build. For detail, see this excellent site.

For my force I've made the tanks from three troops (Nos. 11-13) of C Squadron, 4th Battalion Coldstream Guards. No. 11 and 13 Troop are made up of Churchill VIs, while No. 12 Troop (identifiable from the lack of crew figures) is made up of Churchill IVs, armed with the 6pdr. I have no idea in reality which tanks were IVs or VIs, but my understanding is that the 6th Guards contained both types in order to retain the superior AP qualities of the 6pdr with the better HE of the Churchill VI, which was armed with the same 75mm gun found on the Cromwell. Indeed, I think I'm right in saying that the Mark III and IVs were all replaced by Mark VIs in late 1944, but some were brought back to give the units better anti-tank protection. By early 1945 some of these tanks should probably be the better armoured Mark VII, but unfortunately the turret and hull of the later mark is sufficiently different that PSC couldn't fit the option into their box, despite the fact that the box art actually depicts the mark VII! The BG rules reflect the slightly better AP quality of the Mark III and IV over the Mark VI, so it will be fun to try to use my specialised Troops in cooperation with each other.

First up, No. 11 Troop, with Bandit, Buccaneer and Bulldog.



No. 12 Troop, of Dreadnought, Defiant and Dauntless.



No. 13 Troop, with Minotaur, Minerva and Medusa



The tenth tank is an AVRE from the 79th Armoured Division, but I'm still waiting on some decals to make this apparent. On the subject of decals, all the vehicle names and unit markings are from Dom's Decals. Dom has a pretty comprehensive range of decals for the British in NW Europe in several scales, along with all sorts of other great stuff. Delivery isn't quick, but they are worth the wait.

Well that wraps up the Churchills. Off the assembly line today were also two Skytrex M10 Achilles. I'm slightly baffled as to what markings to give these, although most of them are probably covered by stowage anyway. The 6th Guards didn't have organic tank destroyers, so when they appear working together (as in the photo above) they must have come from some independent RHA unit. Anyone have any clues?



I'm liking the fact that in BG the survivability of Churchills will depend a lot on their ability to act as part of a combined arms team, maneuvering under the cover of tank destroyers, for example. Quite a different set of challenges to, say, those of the Germans in Battle Group Kursk, whose tanks are much more versatile.



Time now to get stuck in to some Ram Kangaroos that are in the painting queue. But of course, Happy Easter to all.

Sunday, April 6, 2014

Plastic Soldier Army Spray



I'm off tomorrow for a couple of days bivouacking in the rain and leeches with Army Cadets, but I did manage to make some progress this weekend with my British forces for Battlegroup Fall of the Reich. With everything assembled I gave the horde a spray of white primer, then tried out the new British Armour Army Spray from Plastic Soldier Company. I must say I was very pleased with the result. The paint seems a little more viscous than other sprays, and I think it would be unforgiving if you tried to spray on too much at once. A couple of lighter coats is definitely called for.

The finish and colour is really nice - and it's great to see all that plastic, resin and metal looking green.

Sunday, March 30, 2014

Battlegroup Fall of the Reich: What's On My Painting Table

It has been a ridiculous couple of weeks of everyone in the family getting sick and a frantic time at work, so the painting has slowed down a lot since the halcyon days of Curt's challenge. However, I have been quietly pottering away preparing for a big push on a British force for Battle Group: Fall of the Reich, and here is what they look like so far.



Basically I'm doing up a force of the 6th Guards Armoured Brigade supporting infantry from the 15th Scottish Division from early 1945. Oh, and a few supporting units from the 79th Armoured Div for good measure. So far we have three squadrons of Churchills and a Churchill AVRE, all from two boxes of the lovely PSC kits, a brace of 17Pdr Achilles from Skytrex, a Humber Scout Car from Peter Pig and four Ram Kangaroos from Forged in Battle. Some carriers and other bits and bobs are also in process.



When I bought the PSC kits from War & Peace Games they were kind enough to chuck in a couple of Sherman sprues so that I could chop up the tracks and stick them all over the Churchills. As photos from early 1945 show, the Guards had some very comprehensive and creative views about welding extra tracks all over their tanks to boost the armour. The effectiveness of this measure is moot, and there is some suggestion that the extra track links may have actually made hollow charge warheads (ie Panzerfausts) more effective, but they certainly seem to have had a positive effect on morale.

Wednesday, January 15, 2014

First Thoughts on Battlegroup: Fall of the Reich



As regular visitors to my blog know, I am a big fan of Battlegroup Kursk, and have gained huge enjoyment from building up my forces and playing some fantastic games over the past year. You can see my thoughts on the rules here.

Since I wrote that review, two further supplements have come out for the Battlegroup rules, Overlord and Fall of the Reich (FotR). I avoided Overlord, mainly because I was already so committed painting up forces for Kursk, but when I saw a big pile of shiny new copies of FotR when Paul and I visited War & Peace Games, I found I couldn’t resist (partly because I was goaded by Paul). Since then I’ve read through the supplement, although haven’t actually played a game, and thought I’d share my initial reactions. So, what do you get for your money? FotR is a 195 page hardback, following the same format as Kursk and Overlord. As with Overlord, this does not contain the core Battlegroup rules, for which it is necessary to either buy the original Kursk book or the soft cover rule book.

The first 25 pages or so give a brief historical overview of the invasion of Germany in 1945, covering both the Eastern and Western fronts. Pages 31-38 cover the specific rules for FotR and the new Battle Counters, before we get to the real meat of the book, the army lists (pages 39-112). These cover the German army, British, Americans and Soviets, and each list is introduced with a brief description of the general status and disposition of each army in 1945, along with an explanation of new equipment available to it and any specific rules relating to the army list. We then get four generic scenarios to add to those in the Kursk and Overlord books, aimed at capturing some of the specific nature of battles in 1945 (urban assaults, delaying actions against overwhelming odds and so on). This is followed by a brief hobby section (pages 121-130) with some suggestions for painting a T34/85 and a British M5A1, then a short narrative campaign of six scenarios following the final Soviet push to Berlin. The last section of the book (pages 148-184) contains tables of statistics for all the equipment covered in the army lists, a QRS, a page of Battle Counters and finally, a very interesting page of Designer’s Notes by Warwick Kinrade. Actually, I just checked and realised that the QRS and Counters are repeated at the very end of the book on tear-out pages, which is a nice touch.



I won’t go into much detail about the production value of the book. Suffice it to say that it is of the same high standard as the original Kursk book, which I commented on in more depth in my original review. The book is clearly and engagingly written, and illustrated with inspiring gaming photographs, nicely painted models and archival photographs. As with all the books, an index would be nice, especially as some rules are occasionally hard to find. Case in point is the ‘German Defenders ad hoc Platoons’ rule, referred to at the start of the German army lists on p. 53. The logical place to put this rule would have been with the rest of the supplement-specific rules on pages 31-36. However, you will actually find it over on page 114 at the start of the Scenarios, which is quite confusing when you first try to find the damn thing.

Although I am yet to play FotR, I am familiar enough with Battlegroup Kursk to see that this supplement would provide games with a very different feel. This is not just a generic WWII game with different tanks, but has a whole set of features hardwired into the supplement to highlight some of the ways that warfare in 1945 was very different to 1943 or 1944.

Most obviously, this is achieved through the army lists being being specific to their period. And I don’t just mean that the combatants have different gear, such as infra-red equipped Panthers and Jagdtigers for the Germans. Rather, in the case of the Germans, the structure of infantry units reflects the ad hoc nature of German battle groups in the last months of the war. It is still possible to field a reasonably intact unit up to Platoon size of German infantry or Panzergrenadiers by using the lists from previous supplements. However, the specific infantry units covered in FotR are Volksgrenadiers, Volkssturm and Auxiliary troops such as RAD or Hitler Youth. As just one example of how these units are made to feel very different to German infantry in previous supplements, the poorly trained Volkssturm and auxiliary platoons have LMG teams, if they have them at all, integral to their rifle squads, rather than as separate units. The ability of these infantry units to use fire and movement tactics is therefore completely different to that of a 1943 or 1944 German platoon. The unfindable 'Ad hoc Platoons' rule is also great, allowing Germans when defending in scenarios to field platoons made up of disparate squads (eg a high-quality Fallschirmjaeger squad might be bolstered by Volkssturm or Hitler Youth), although at the expense of a platoon HQ and officer. In addition, players can 'buy' some ability to influence the resilience of the German troops in a battle from their army lists. For example, British and US players (but not Soviets!) can force the Germans to take a Battle Counter at the start of the game, reflecting their lack of willingness to fight, whereas the German player can purchase greater resilience, particularly when fighting the Soviets.

As one minor gripe, the British in FotR are able to use their special Bren Team rule, which allows the Bren team to either remain integral to an infantry squad or be detached. However, this rule is not explained in FotR, and naturally does not appear in Battlegroup Kursk. This puts players who don't own Overlord at a bit of a disadvantage, although the rule may be covered in the soft cover core rule book as well. I do think it is important that supplements do not require knowledge of each other, especially as it would have been a minor task to include the Bren Team rule in FotR.

Along with the distinctive army lists, FotR includes a short set of special rules to help represent some of the nature of battles in 1945. For example, these include some rules specific to the weapons of the final stages of the war, such as allied tanks carrying additional armour against Panzerfausts, German jet fighters and British APDS ammunition. Street fighting receives two pages of good looking rules, explaining, amongst other things, how to directly target buildings with artillery to cause them to collapse. Although not everyone will agree, I also applaud the optional rule dealing with representing civilian refugees on the table, rather than the common wargaming illusion that warfare in built up areas somehow occurs without civilians being present. Nightfighting is also covered, allowing the Germans to make use of their infra-red equipment.

Finally, the Battle Counters contained in the book also help to capture the chaotic conditions of German resistance in 1945. Most of the counters are unchanged from previous supplements. However, the Germans alone are subject to counters indicating ammunition or fuel running out, and may also suffer from units receiving dud Panzerfausts. The 'Endkampf' counter simulates the unpredictable resolve of German units, with the German player either adding to his Battle rating or taking extra battle counters, depending on who drew the token. The German player also has the ability throughout the game to use any of the non-numbered counters he draws (apart from 'Endkampf') to take a 'Beyond the Call of Duty' test on one of his units, representing desperate resistance. Overall, as you can tell, I'm very impressed with this supplement. It has me rethinking my decision not to buy Overlord, but more dangerously, has set me thinking about all those lovely late-war Brits that Plastic Soldier Company has been coming out with... and a big urban terrain board.... and the fact that Peter Pig makes Volkssturm in 15mm....

I'll try to resist these impulses for a while. As a final observation, when I was thinking about what I liked about FotR, I happened to pick up the latest issue of Wargames Illustrated (#315). Now, I have never played Flames of War, despite it being The World War II Miniatures Game, but it is interesting that they have put out their own supplement for tank battles in Eastern Germany in 1945, named 'Desperate Measures'. Battlegroup is of course the natural competitor for FOW, and amongst other things the holy alliance of Battlegroup and Plastic Soldier Company seems to have frightened the FOW people enough to prompt them to produce their own box of plastic T-34s, albeit at a higher price than those from PSC. I would be really interested to hear if anyone is able to champion FOW as giving a more authentic- feeling sense of the differences between different campaigns than what Warwick Kinrade is accomplishing with Battlegroup. I must say that reading over the battle report on pages 24-35 of Wargames Illustrated did nothing to convince me I really should give FOW a go. Photos of Hetzers and Stugs lined up axle to axle blazing away at a smiliar line of T34/85s are more evocative to me of a Napoleonic grand battery than anything that is likely to have been seen in Eastern Germany in 1945. In contrast, FotR looks to have captured something of the asymmetrical nature of the war in Europe in the last months of the Nazi regime.

FotR. Buy it. It's good.