Thursday, September 20, 2012

Fireforge Knights - Resistance is Useless

So I need another period and scale to game like I need a hole in my head. But. Those Fireforge Knights are just so damn beautiful. I'm only flesh and blood! I have been resisting their charms ever since the Teutonic Knights came out, but I finally caved when my brother asked me what I wanted for my birthday. One of my favourite armies I've ever painted is my 1/72 13th Century Holy Roman Empire force, and the prospect of basically redoing them in 28mm is too much of a temptation. As for rules and basing, I'm thinking Impetus, but I'm also interested in the Deus Vult rules Fireforge is bringing out. I wrote to them to ask about basing sizes, and was very impressed to get a detailed and rapid reply from Fabio Spieza, their Grandmaster. Others may be interested in what they have planned for Deus Vult, so I've copied in Fabio's reply.

God wills it!

From Fabio Spieza:

With Deus Vult you’ll be able to play with any basing you already have.

Units are recruited in “elements\bases”, typical units can have starting strenghts of 4/6/8 bases. We “advice” the following basing:

· Infantry bases – 60cm x 40cm with 6 figures on them in two ranks · Skirmishing infantry bases – 60cm x 40cm with 3 figures on them in open order · Cavalry bases (both formed and skirmishing units) – 50cm x 50cm with 2 figures on them in one rank

Although the game is based on elements, casualty removal is by single figure. This structure, that combine elements with single casualty figure removal, is very “flexible” since you can adapt any basing you have if you are not basing exactly for Deus Vult. You’ll find a section on basing advices in the book but here is some examples:

· You have a collection based for warhammer historical with single bases for infantry and cavalry. You simply build “our elements” with the single figures and\or make little movement trays of our adviced dimensions. No problem for the casualty removal since you are already based on single bases. So… re-basing!

· You are based for a game with elements of different dimensions than ours. No problem, our rule mechanism are structured in a way you can use “elements of different dimensions” if your adversary is based like you. For the casualty removal, you have two options… can use a dice to mark the casualties until you need to remove entire bases or you can have only the figures equivalent of a single element based on single bases, so that you have all the multiple to remove casualties.

I hope this informations will help you. If you have any doubt, feel free to ask.


Fabio Spiezia
General Manager
Fireforge Games


  1. Fantastic! I've always wanted to do an army of such chaps in 28mm too- plastics make that affordable these days. Mind you, I dont have anyone keen to buy and paint their typical adversaries...

    BTW I'm in town for the next few months if you want to catch up next week maybe? Drop me an email!

  2. Not my scale but i agree that they are very pretty!

  3. Interesting news, looking forward to seeing those rules. Their plastic knights are very easy to make and paint.


  4. They are nice looking figures....................

  5. Thanks for sharing the email response. I am a big fan of making large bases and using a token (with a number on it) to show casualties. It opens up a lot of modeling posibilities and can also mean we can stretch our figure collection further by being creative. I am impressed with the new 'Kings of War' fantasy rules in this respect. Wargames Illustrated did a great article a while back on using movement tray total base size for getting creative with figures.


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